League of Legends GameLeague of LegendsWild Rift GameWild Rift
Portrait of Wild Rift Rumble
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Wild Rift Rumble Build for Jungle, Guide & Stats for Patch 7.2c

Best Rumble Jungle build for Wild Rift Patch 7.2c. Most picked WR Rumble builds, from rune sets, item progression and spell leveling order to counters and best matchups info.

  • MID Build
  • SOLO Build
  • JUNGLE Build
Ctier
35/68
rank
49.72%
winrate
0.14%
pickrate
0.56%
banrate

Win Rate

Pick Rate

Ban Rate

Wild Rift Rumble Jungle Build

Runes

Wild Rift Rune First StrikeFirst Strike
Wild Rift Rune Arcane CometArcane Comet
Wild Rift Rune BrutalBrutal
Wild Rift Rune Coup de GraceCoup de Grace
Wild Rift Rune Cut DownCut Down
Wild Rift Rune Legend: BloodlineLegend: Bloodline
Wild Rift Rune OvergrowthOvergrowth
Wild Rift Rune Bone PlatingBone Plating
Wild Rift Rune PerseverancePerseverance
Wild Rift Rune Nimbus CloakNimbus Cloak

Summoner Spells

Wild Rift FlashFlash
Wild Rift SmiteSmite

Items

Starting Items

Wild Rift Amplifying Tome ItemAmplifying Tome

Full Build

Wild Rift Liandry's Torment ItemLiandry's Torment
Wild Rift Boots of Mana ItemBoots of Mana
Wild Rift Infinity Orb ItemInfinity Orb
Wild Rift Hextech Rocketbelt ItemHextech Rocketbelt
Wild Rift Zhonyas Hourglass ItemZhonyas Hourglass
Wild Rift Bloodletter's Curse ItemBloodletter's Curse
Wild Rift Shurelya's Battlesong ItemShurelya's Battlesong
Wild Rift Rabadon's Deathcap ItemRabadon's Deathcap
Wild Rift Morellonomicon ItemMorellonomicon
Wild Rift Void Staff ItemVoid Staff
Wild Rift Riftmaker ItemRiftmaker
Wild Rift Oceanid's Trident ItemOceanid's Trident

Enchants

Wild Rift Spellslinger's Shoes ItemSpellslinger's Shoes

Abilities

Ability Upgrade Priority

Wild Rift FLAMESPITTER Ability
Wild Rift ELECTRO HARPOON Ability
Wild Rift SCRAP SHIELD Ability

Ability Levelup Order

FLAMESPITTER [1]
  • Wild Rift FLAMESPITTER Ability
  • 1
  • 4
  • 6
  • 7
SCRAP SHIELD [2]
  • Wild Rift SCRAP SHIELD Ability
  • 3
  • 12
  • 14
  • 15
ELECTRO HARPOON [3]
  • Wild Rift ELECTRO HARPOON Ability
  • 2
  • 8
  • 10
  • 11
THE EQUALIZER [4]
  • Wild Rift THE EQUALIZER Ability
  • 5
  • 9
  • 13
JUNKYARD TITAN

JUNKYARD TITAN

Every spell Rumble casts grants him Heat. When he reaches 50 Heat he enters the Danger Zone, granting all his basic abilities bonus effects. When he reaches 150 Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

FLAMESPITTER

FLAMESPITTER

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

SCRAP SHIELD

SCRAP SHIELD

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

ELECTRO HARPOON

ELECTRO HARPOON

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

THE EQUALIZER

THE EQUALIZER

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Rumble Matchups