League of Legends GameLeague of LegendsWild Rift GameWild Rift
Portrait of Wild Rift Rumble
S

Wild Rift Rumble Build for Solo, Guide & Stats for Patch 7.1f

Best Rumble Solo build for Wild Rift Patch 7.1f. Most picked WR Rumble builds, from rune sets, item progression and spell leveling order to counters and best matchups info.

  • MID Build
  • SOLO Build
  • JUNGLE Build
Stier
17/38
rank
51.16%
winrate
1.86%
pickrate
0.52%
banrate

Win Rate

Pick Rate

Ban Rate

Wild Rift Rumble Solo Build

Runes

Wild Rift Rune Grasp of UndyingGrasp of Undying
Wild Rift Rune DemolishDemolish
Wild Rift Rune Bone PlatingBone Plating
Wild Rift Rune Second WindSecond Wind
Wild Rift Rune PerseverancePerseverance
Wild Rift Rune OvergrowthOvergrowth
Wild Rift Rune TranscendenceTranscendence
Wild Rift Rune Cut DownCut Down

Summoner Spells

Wild Rift FlashFlash
Wild Rift IgniteIgnite

Items

Starting Items

Wild Rift Amplifying Tome ItemAmplifying Tome

Full Build

Wild Rift Liandry's Torment ItemLiandry's Torment
Wild Rift Boots of Mana ItemBoots of Mana
Wild Rift Riftmaker ItemRiftmaker
Wild Rift Rabadon's Deathcap ItemRabadon's Deathcap
Wild Rift Rylai's Crystal Scepter ItemRylai's Crystal Scepter
Wild Rift Malignance ItemMalignance
Wild Rift Psychic Projector ItemPsychic Projector
Wild Rift Mejai's Soulstealer ItemMejai's Soulstealer
Wild Rift Crown of the Shattered Queen ItemCrown of the Shattered Queen
Wild Rift Morellonomicon ItemMorellonomicon
Wild Rift Oceanid's Trident ItemOceanid's Trident

Enchants

Wild Rift Stasis Enchant ItemStasis Enchant
Wild Rift Protobelt Enchant ItemProtobelt Enchant

Abilities

Ability Upgrade Priority

Wild Rift FLAMESPITTER Ability
Wild Rift ELECTRO HARPOON Ability
Wild Rift SCRAP SHIELD Ability

Ability Levelup Order

FLAMESPITTER [1]
  • Wild Rift FLAMESPITTER Ability
  • 1
  • 4
  • 6
  • 7
SCRAP SHIELD [2]
  • Wild Rift SCRAP SHIELD Ability
  • 3
  • 12
  • 14
  • 15
ELECTRO HARPOON [3]
  • Wild Rift ELECTRO HARPOON Ability
  • 2
  • 8
  • 10
  • 11
THE EQUALIZER [4]
  • Wild Rift THE EQUALIZER Ability
  • 5
  • 9
  • 13
JUNKYARD TITAN

JUNKYARD TITAN

Every spell Rumble casts grants him Heat. When he reaches 50 Heat he enters the Danger Zone, granting all his basic abilities bonus effects. When he reaches 150 Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

FLAMESPITTER

FLAMESPITTER

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

SCRAP SHIELD

SCRAP SHIELD

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

ELECTRO HARPOON

ELECTRO HARPOON

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

THE EQUALIZER

THE EQUALIZER

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Rumble Matchups