
Wild Rift Rumble Build for Mid, Guide & Stats for Patch 7.0g
Best Rumble Mid build for Wild Rift Patch 7.0g. Most picked WR Rumble builds, from rune sets, item progression and spell leveling order to counters and best matchups info.
Win Rate
Pick Rate
Ban Rate
Wild Rift Rumble Mid Build
Runes
Arcane Comet
Gathering Storm
Coup de Grace
Legend: Bloodline
Bone PlatingSummoner Spells
Items
Starting Items
Full Build
Enchants
Abilities
Ability Upgrade Priority
Ability Levelup Order

- 1
- 4
- 6
- 7

- 3
- 12
- 14
- 15

- 2
- 8
- 10
- 11

- 5
- 9
- 13

JUNKYARD TITAN
Every spell Rumble casts grants him Heat. When he reaches 50 Heat he enters the Danger Zone, granting all his basic abilities bonus effects. When he reaches 150 Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

FLAMESPITTER
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

SCRAP SHIELD
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

ELECTRO HARPOON
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

THE EQUALIZER
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.


















