
Hecarim Jungle Build, Best Paths & Clearing Guide for Patch 26.11
Discover the best Hecarim jungle build for League of Legends Patch 26.11. Learn optimal jungle paths, Hecarim build runes & items, skill order, counters and explore our pathing guide to maximize your winrate in the Season 16 meta.
Jungle Trends
Highest Winrate First Camp
Blue Sentinel (52.2%)
Most Popular First Camp
Blue Sentinel (58.7%)
Top 3 Highest Winrate Paths
Top 3 Highest Popularity Paths

Hecarim Tips and Tricks
- Using Rampage during the Devastating Charge animation gives Hecarim a big initial burst advantage because his damage scales with movement speed.
- Rampage can cancel auto attacks, this means that a Hecarim player should never spam Rampage. Always cast Rampage before auto attacking or right after an attack deals damage because this will provide you with most optimal damage output.
- Spirit of Dread heals Hecarim for a percentage of the damage dealt by him and his allies so save it for when there's high amounts of damage being dealt. This skill provides an insane amount of survivability during teamfights and is a great way to get initial stacks of Conqueror during duels to get an advantage over an opponent.
- Spirit of Dread can be activated and used over walls to trigger Raptors and Krugs early to make them walk up to you, while also causing free burn damage from the jungle item.
- The high movement speed from Devastating Charge allows for easy ganks because you can run behind the opponent and push them towards your teammate.
- Onslaught of Shadows grants displacement immunity— use it for Baron, Dragon and Herald stealing because nothing can stop you from dashing into the pit and using Smite.
- Onslaught of Shadows casting the spell right as the enemy Mordekaiser casts his R will completely cancel it. This also works for Lillia's R and Zoe's E. Practice your timing!
Hecarim Matchups
Hecarim Jungle Pathing Guide
Jungle Pathing represents the choices jungle players make in regards to when and where to gank, invade or just path towards. It includes how camps and buffs are cleared between ganks, anticipating counterganks, and spotting opportunities for invading. Effective pathing requires deep understanding of your champion's abilities, their interactions, and how both team compositions play into those choices.
Full clear with a Raptor start

The recommended jungle path for Hecarim starts on the Raptors with Rampage at level one. After the Raptors go ahead and unlock Spirit of Dread for sustain and clear the Krugs, followed by the Red Buff afterwards. At level three, upgrade Rampage for faster clears, or take Devastating Charge early if a gank opportunity arises (ideally, with Hecarim you always want to full clear on first pathing). Continue pathing into Wolves, Gromp and Blue Buff. At level four, ensure Devastating Charge is unlocked before contesting Rift Scuttler.
The route is consistent and modular, working with either a Red or Raptors start. Another important tip is to always use Smite while Spirit of Dread is active for extra healing.
As Hecarim you can go Raptors into Red buff into Krugs for a quick level three since it enables fast ganks on Mid or Bot/Top, although your Blue Buff jungle will most likely gone if you do decide to go for a gank.








