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LoL Hecarim Jungle Path S14, JG Routes, Jungle Clearing Guide And Build

Hecarim Jungle Path And Build

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Q
W
E
R
In-depth Hecarim Jungle pathing guide. Find the most popular Pro Hecarim Jungle path, Season 14 jg routes and how to jungle clear with Hecarim as a beginner. Including the highest win-rate Hecarim jungle runes and item build for LoL Patch 14.7
50.8%
Win Rate
3.6%
Pick Rate
2.4%
Ban Rate
20 / 54
Jungle Rank

Summoner Spells

Countered By
Strong Against

Hecarim Jungle Runes

Sorcery
Phase Rush
Nimbus Cloak
Celerity
Waterwalking
Domination
Eyeball Collection
Treasure Hunter
Adaptive Force
Adaptive Force
Health Scaling

Hecarim Jungle Items

Skill Leveling Order

Q
W
E

Hecarim Jungle Tips and Tricks

  • Using Rampage during the Devastating Charge animation gives Hecarim a big initial burst advantage because his damage scales with movement speed.
  • Rampage can cancel auto attacks, this means that a Hecarim player should never spam Rampage. Always cast Rampage before auto attacking or right after an attack deals damage because this will provide you with most optimal DPS.
  • Spirit of Dread heals Hecarim for a percentage of the damage dealt by him and his allies so save it for when there's high amounts of damage being dealt. This skill provides an insane amount of survivability during teamfights and is a great way to get initial stacks of Conqueror during duels to get an advantage over an opponent.
  • The high movement speed from Devastating Charge allows for easy ganks because you can run behind the opponent and push them towards your teammate.
  • Onslaught of Shadows grants displacement immunity— use it for Baron, Dragon and Herald stealing because nothing can stop you from dashing into the pit and using Smite.

Grandmaster Hecarim Jungle Clear

Six Camp Jungle Path Red Brambleback Start Blue Side JG Clear Guide
Six Camp Jungle Path Red Brambleback Start Red Side JG Clear Guide

Pro Hecarim Jungle Path â€”full clear with a Red Buff start 

  • The Pro Hecarim Jungle path is a full clear that starts with the Red Brambleback. It's one of the most popular routes because of the modularity (you can start Raptors if you have no leash from the team). In any case, you'll want to unlock Rampage as your first skill and once Red Brambleback is dead you'll be level two, unlocking Spirit of Dread. Next up you'll clear the Krugs and Raptors, granting you level three which upgrades Rampage for faster clear speed (if you see yourself getting invaded or needing to pick up a free kill on Middle lane, don't hesitate to unlock Devastating Charge instead). Head over to the Blue Buff side of your jungle and clear Murk Wolves, Blue Sentinel and Gromp. These grant you level four, unlocking Devastating Charge if you still didn't get it. Now it's time to clear the Rift Scuttler and then gank one of the nearby lanes and/or steal the enemy's Raptor camp before recalling.
  • A great tip is to use Smite when Spirit of Dread is active because it heals you more when it's active!

Jungle Route Summary

Six Camp Jungle Path Blue Sentinel Start Blue Side JG Clear Guide
Six Camp Jungle Path Blue Sentinel Start Red Side JG Clear Guide

Hecarim Jungle Path â€”full clear with a Blue Buff start 

  • This Hecarim Jungle path is a full clear that starts with the Blue Sentinel. Just like its Red counterpart, it's highly modular (you can start Murk Wolves if you have no leash from the team). In any case, you'll want to unlock Rampage as your first skill and once Blue Sentinel is dead you'll be level two, unlocking Spirit of Dread. Next up you'll clear the Gromp and Murk Wolves, granting you level three which upgrades Rampage for faster clear speed (if you see yourself getting invaded or needing to pick up a free kill on Middle lane, don't hesitate to unlock Devastating Charge instead). Head over to the Red Buff side of your jungle and clear Raptors, Red Brambleback and Krugs. These grant you level four, unlocking Devastating Charge if you still didn't get it. Now it's time to clear the Rift Scuttler and then gank one of the nearby lanes.
  • This is a very popular route for Hecarim players on the Blue team, because it paths into the bottom lane which is usually the win condition.

Jungle Route Summary

Six Camp Jungle Path Raptor Start Blue Side lvl 3 Gank JG Clear Guide
Six Camp Jungle Path Raptor Start Red Side lvl 3 Gank JG Clear Guide

Fast Gank Hecarim Jungle Path â€”full clear with a lvl 3 gank from a Raptor start

  • This Hecarim Jungle path is a full clear that starts with the Raptors. You'll want to unlock Rampage as your first skill and once Raptors are dead you'll be level two, unlocking Spirit of Dread. Next up you'll clear the Red Brambleback and Krugs, granting you level three which is used to unlock Devastating Charge. Gank bottom or top lane (depending on your starting side) and recall afterwards. Now head over to the Blue Buff side of your jungle and clear Murk Wolves, Blue Sentinel and Gromp. These grant you level four, upgrade Rampage and go clear the Rift Scuttler. Lastly, gank one of the nearby lanes and/or steal the enemy's Raptor camp before doing another reset.
  • This Hecarim Jungle clear is great for scoring early kills and/or burning enemies' Summoner spells.

Jungle Route Summary

Raptors
Red Brambleback Buff
Krugs
Gank a Lane
Murk Wolves
Blue Sentinel Buff
Gromp
Gank a Lane
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