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LoL Rumble Jungle Path S13, JG Routes, Jungle Clearing Guide And Build

Rumble Jungle Path And Build

In-depth Rumble Jungle pathing guide. Find the most popular Pro Rumble Jungle path, Season 13 jg routes and how to jungle clear with Rumble as a beginner. Including the highest win-rate Rumble jungle runes and item build for LoL Patch 13.11
Win Rate
Pick Rate
Ban Rate
Jungle Rank

Summoner Spells

Countered By
Strong Against

Rumble Jungle Runes

Dark Harvest
Cheap Shot
Eyeball Collection
Ultimate Hunter
Nimbus Cloak
Cooldown Reduction
Adaptive Force

Rumble Jungle Items

Skill Leveling Order


Rumble Jungle Tips and Tricks

  • Rumble can cast abilities before and during jungle camp clears to get Junkyard Titan stacks. Overheating grants Rumble a huge boost of attack speed and staying within the danger zone empowers his spells as well.
  • A very popular strategy is to start casting spells before reaching a camp. When properly timed, this ends up placing Rumble in Overheat mode during camps which immensely increases his clear speed.
  • The Equalizer allows Rumble to manipulate teamfights by zoning enemies out, splitting them or denying them an escape path. With the proper Rumble Jungle build, it can reach 30-35 second cooldown when the skill is maxed out, which is ridiculously overpowered at the moment.
  • Rumble has a relatively simple combo: engage with one cast of Electro Harpoon, start Flamespitter and do another cast of Electro Harpoon. Cast Scrap Shield to gain a small shield and a bonus to movement speed in order to keep up with the enemy in case they run. Lastly, you can finish them off with The Equalizer if it is required.

Grandmaster Rumble Jungle Clear

Pro Rumble Jungle Path —full clear with a Red Buff start

  • The Pro Rumble Jungle Path is a full clear with a Red Buff start with a focus on Rumble's scaling. Most players take Flamespitter as their starting skill, and following it up with Scrap Shield at level two once the Red Buff is dead. For the fastest possible jungle clear pro players always cast abilities between camps when possible, to end up with high stacks of Overheat. These stacks then place Rumble in the Overheat mode during a camp and this increases the clear speed a lot. After killing Krugs and Raptors, the Rumble reaches level three which unlocks Electro Harpoon. Electro Harpoon is great because it has two shots and a low cooldown, allowing the player to easily keep Overheat stacks high at all times between camps. At this point the Rumble moves towards the Blue Buff side of the jungle to kill Murk Wolves, Blue Buff and the Gromp. This jungle clear finishes with a rift Scuttler kill, when the Scuttler the player ends up on is being contested, a viable option is to go to the opposite one. After a Scuttler kill, the Rumble can continue with a gank, recall or invade the enemy jungle if there's camps alive.
  • This Rumble Jungle Clear is popular because it allows Rumble to scale but it requires a lot of skill and overheat min-maxing to clear all the camps fast enough. With the recent 11.13 nerf to the level 1 overheat strategy, some players are doing the leashless raptor route instead and you can find it below.

Jungle Route Summary

Beginner Rumble Jungle Path —six camp clear with a leashless Raptor start

  • This is a beginner-friendly Rumble Jungle Path because it doesn't require as much speed min-maxing as the other clears do and most players arrive to the Scuttler on time. This is the most popular meta-clear at the moment since the lvl 1 overheat strategy was nerfed in the last patch. To begin this jungle route start by killing Raptors with Flamespitter at level one— and you don't need help from your team to do so. This grants the player level two which unlocks Scrap Shield, following with a Red Buff kill. Like with any other Rumble clear, keeping Overheat stacks high while walking between camps will help with the clear speed if you want the most optimal timing. On the Blue Buff side you clear the Wolves, Gromp and Blue Buff & unlock Electro Harpoon at level three. With proper timing, this pathing can easily end at the rift Scuttler at around 3:05-3:20. Kill the rift Scuttler and rotate into a gank onto one of the lanes connected to the river, or go for the second Scuttler if the situation allows you to do so.

Jungle Route Summary

Rumble Jungle Path —full clear with a Blue Buff start

  • This particular Rumble Jungle Path is a Blue Sentinel start version of the pro route. In some cases you'll want to avoid running into the enemy jungler and this route allows you to do so. Begin by killing Blue Buff with Flamespitter at level one, then follow it up with a Gromp & Wolves clear at level two. Scrap Shield is the skill you'll want to unlock at level two once again, with Electro Harpoon being the choice at level three. After these, the Rumble player needs to path to the Red Buff side and kill the Raptors, Red Buff & Krugs (in this order). It is crucial to have Overheat stacks high in order to increase Rumble's clear speed and to reach the river on time. In most cases you'll be about 20 seconds late to the Scuttler spawn, but if the enemy jungler didn't path towards it then it should still be alive. Lastly, after the rift Scuttler kill the player can gank a lane which might result in a kill, or counter-jungle the enemy jungler instead.

Jungle Route Summary