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LoL Rumble Jungle Path S14, JG Routes, Jungle Clearing Guide And Build

Rumble Jungle Path And Build

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Q
W
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R
In-depth Rumble Jungle pathing guide. Find the most popular Pro Rumble Jungle path, Season 14 jg routes and how to jungle clear with Rumble as a beginner. Including the highest win-rate Rumble jungle runes and item build for LoL Patch 14.7
50.5%
Win Rate
0.5%
Pick Rate
2.6%
Ban Rate
27 / 54
Jungle Rank

Summoner Spells

Countered By
Strong Against

Rumble Jungle Runes

Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Ultimate Hunter
Sorcery
Nimbus Cloak
Transcendence
Cooldown Reduction
Adaptive Force
Health Scaling

Rumble Jungle Items

Skill Leveling Order

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E
W

Rumble Jungle Tips and Tricks

  • Rumble can cast abilities before and during jungle camp clears to get Junkyard Titan stacks. Overheating grants Rumble a huge boost of attack speed and staying within the danger zone empowers his spells as well.
  • A very popular strategy is to start casting spells before reaching a camp. When properly timed, this ends up placing Rumble in Overheat mode during camps which immensely increases his clear speed.
  • The Equalizer allows Rumble to manipulate teamfights by zoning enemies out, splitting them or denying them an escape path. With the proper Rumble Jungle build, it can reach 30-35 second cooldown when the skill is maxed out, which is ridiculously overpowered at the moment.
  • Rumble has a relatively simple combo: engage with one cast of Electro Harpoon, start Flamespitter and do another cast of Electro Harpoon. Cast Scrap Shield to gain a small shield and a bonus to movement speed in order to keep up with the enemy in case they run. Lastly, you can finish them off with The Equalizer if it is required.

Master Rumble Jungle Clear

Six Camp Jungle Path Red Brambleback Start Blue Side JG Clear Guide
Six Camp Jungle Path Red Brambleback Start Red Side JG Clear Guide

Pro Rumble Jungle Path —full clear with a Red Buff start

  • The Pro Rumble Jungle Path is a full clear with a Red Buff start with a focus on Rumble's scaling. Most players take Flamespitter as their starting skill, and following it up with Electro Harpoon at level two once the Red Brambleback is dead. Electro Harpoon is great because it has two shots and a low cooldown, allowing you to easily keep Overheat stacks high at all times between camps. For the fastest possible jungle clear pro players always cast abilities between camps when possible, to end up with high stacks of Overheat. These stacks then place Rumble in the Overheat mode during a camp and this increases the clear speed a lot. After killing Krugs and Raptors, you will reach level three which unlocks Scrap Shield. At this point move towards the Blue Buff side of the jungle to kill Murk Wolves, Blue Sentinel and the Gromp. After these you'll be level four, allowing you to upgrade Flamespitter. This jungle clear finishes with a Rift Scuttler kill and afterwards you can continue with a gank, recall or invade the enemy jungle if there's camps alive.
  • This Rumble Jungle Clear is popular because it allows Rumble to scale but it requires a lot of skill and overheat min-maxing to clear all the camps fast enough.

Jungle Route Summary

Six Camp Jungle Path Blue Sentinel Start Blue Side JG Clear Guide
Six Camp Jungle Path Blue Sentinel Start Red Side JG Clear Guide

Rumble Jungle Path —full clear with a Blue Buff start

  • This particular Rumble Jungle Path is a Blue Sentinel start version of the pro route. In some cases you'll want to avoid running into the enemy jungler and this route allows you to do so. Begin by killing Blue Sentinel with Flamespitter at level one, then follow it up with a Gromp & Wolves clear at level two. Electro Harpoon is the skill you'll want to unlock at level two once again, with Scrap Shield being the choice at level three. After these, you need to path to the Red Buff side and kill the Raptors, Red Brambleback & Krugs (in this order). Now you'll be level four, allowing you to upgrade Flamespitter. Lastly, after the Rift Scuttler kill you can gank a lane which might result in a kill, or counter-jungle the enemy jungler instead.
  • It is crucial to have Overheat stacks high in order to increase Rumble's clear speed and to reach the river on time. In most cases you'll be about 20 seconds late to the Scuttler spawn, but if the enemy jungler didn't path towards it then it should still be alive.

Jungle Route Summary

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