
Nasus Jungle Build, Best Paths & Clearing Guide for Patch 26.7
Discover the best Nasus jungle build for League of Legends Patch 26.7. Learn optimal jungle paths, Nasus build runes & items, skill order, counters and explore our pathing guide to maximize your winrate in the Season 16 meta.
Jungle Trends
Highest Winrate First Camp
Red Brambleback (51.2%)
Most Popular First Camp
Red Brambleback (63.7%)
Top 3 Highest Winrate Paths
Top 3 Highest Popularity Paths

Nasus Tips and Tricks
- Nasus Jungle can be difficult to execute in high elo, but below Emerald he's extremely effective. As long as you avoid being counterjungled, you can reliably reach around 400 Siphoning Strike stacks by the 15-minute mark.
- Nasus' plan is simple: powerfarm until mid game and avoid early Dragon fights. If an opportunity arises, clear the Rift Herald Grubs using Fury of the Sands since the Grubs die quickly, and each one provides valuable Siphoning Strike stacks.
- Wither is a powerful ganking tool. Its strong slow can lock down even high-mobility champions, letting you or your laner secure easy kills.
- In fights, open with Wither, then activate Fury of the Sands and cast Spirit Fire for extra damage and defense reduction. Use the Siphoning Strike repeatedly to delete targets.
Nasus Matchups
Nasus Jungle Pathing Guide
Jungle Pathing represents the choices jungle players make in regards to when and where to gank, invade or just path towards. It includes how camps and buffs are cleared between ganks, anticipating counterganks, and spotting opportunities for invading. Effective pathing requires deep understanding of your champion's abilities, their interactions, and how both team compositions play into those choices.
Full clear with a Red Buff start

The recommended jungle path for Nasus is a full clear starting at Red Buff with Siphoning Strike since it's the skill that needs to be stacked with kills. At level two, take Spirit Fire to get additional aoe damage while clearing Krugs and Raptors. Keep in mind that you'll want to clear these slow and finish off as many of the smaller monsters with Siphoning Strike to stack as much as you can on the first clear. This brings you to level three, where you upgrade Siphoning Strike for easier stacking. From there, clear Wolves, Gromp and Blue Buff, unlocking Wither. The Rift Scuttler is very unlikely to still be alive at this point (your initial clear should end around 4 minutes, but you will be at a lot of stacks if done properly.). Reset back to base and go back to power farming!
An alternative path is Blue → Gromp → Wolves into Red Buff side. This route also works but it stacks the Siphoning Strike much slower, especially if the enemy invades your Red Buff side.






























