
Sett Jungle Build, Best Paths & Clearing Guide for Patch 26.7
Discover the best Sett jungle build for League of Legends Patch 26.7. Learn optimal jungle paths, Sett build runes & items, skill order, counters and explore our pathing guide to maximize your winrate in the Season 16 meta.
Jungle Trends
Highest Winrate First Camp
Blue Sentinel (50.2%)
Most Popular First Camp
Blue Sentinel (43.3%)
Top 3 Highest Winrate Paths
Top 3 Highest Popularity Paths

Sett Tips and Tricks
- Knuckle Down can be used to cancel Sett's auto attack animations, allowing faster burst damage. However, never reset after a right-hand punch, since you'll lose significant damage. Always auto with the left hand first or perform two autos before using Knuckle Down.
- Sett's right-hand auto attacks have increased range compared to his left-hand punches.
- The Show Stopper makes Sett unstoppable, similar to Hecarim's ultimate. If timed correctly it can completely cancel abilities like Mordekaiser's R, Lillia's R, or Zoe's E.
- Facebreaker has slightly more range when cast diagonally. Aim for the corners of its hitbox to catch targets that aren't directly in front of you.
- Using The Show Stopper near walls shortens its animation, catching people off-guard and resulting in faster impact and higher burst damage potential.
- Sett can Flash during the Haymaker animation to change its cast location. This lets you reposition mid-cast or catch enemies who Flash away.
Sett Matchups
Sett Jungle Pathing Guide
Jungle Pathing represents the choices jungle players make in regards to when and where to gank, invade or just path towards. It includes how camps and buffs are cleared between ganks, anticipating counterganks, and spotting opportunities for invading. Effective pathing requires deep understanding of your champion's abilities, their interactions, and how both team compositions play into those choices.
Full clear with a Blue Buff start

The recommended jungle path for Sett starts at Blue Sentinel with Knuckle Down unlocked at level one. The skill allows you to animation cancel auto attacks and also deals big chunks of damage. At level two unlock Facebreaker for a bit of additional area of effect damage to clear Gromp & Wolves next. At level three, unlock Haymaker and clear the Raptors, Red Brambleback, and Krugs to reach level four. Upgrade Knuckle Down before pathing into a gank, looking for a duel with the enemy jungler or simply clearing the Rift Scuttler.
An alternative opener is Red → Krugs → Raptors → Wolves → Gromp → Blue. This path provides earlier Red Buff uptime for map pressure.
Sett's clear speed really benefits from knowing how to cancel auto attacks, so make sure to practice it!









